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What you need to know
- The LG-made Meta Quest Pro 2 has been pushed back to sometime in 2027.
- LG said it is “controlling the pace” of its releases, suggesting that Meta and LG are working to avoid releasing too many Horizon OS-powered headsets at the same time.
- A new 4K LG Micro OLED display was also recently announced, suggesting that this headset may use that technology.
Meta’s first enterprise-level headset, the Meta Quest Pro, may not have sold as well as the company initially hoped, but that’s not stopping it from moving forward with a second-generation model. The only catch is that potential customers will have to wait until 2027 to find out if it’s really better than the original 2022 release.
The delay report comes from Seoul Economic Daily (via UploadVR ) and notes that LG has delayed the headset for roughly two years, after it was originally set for a 2025 release date. That would have made it a nice follow-up to the headset the upcoming Samsung XR, which is said to hit the market later this year and is built on Google’s new Android XR platform.
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LG’s headset, by comparison, will run Meta’s Horizon OS, the same software that runs today’s Meta Quest headset, though it’ll likely be customized a bit to make it look and feel more like a classy headset of business. LG told Korea JoongAng Daily that it is delaying the release to “control its pace,” referring to slow sales of its ultra-premium headset and the likely fact that some Horizon OS headsets will debut within the next year.
Regardless of the release date, however, the upcoming LG-built Meta Quest Pro 2 could feature LG’s latest display technology. UploadVR describes it as a proper 4K micro OLED display that presents a resolution of 3840Ă3840 per eye. By comparison, the Apple Vision Pro’s micro OLED display is 3660×3200 per eye, while the Meta Quest 3’s is 2064×2208 per eye.
The new LG display features 10,000 nits of brightness, which sounds pretty excessive at first, but makes sense when you consider other factors. Pancake lenses like those used in the Apple Vision Pro or Meta Quest 3 essentially “eat” light as it passes through, meaning the amount of light that eventually reaches your eye is reduced by up to 90%.
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In addition, VR headsets use a technology called “low persistence” that is somewhat similar to PWM flicker, meaning that the pixels turn off several times per second before lighting up again. Low latency differs from PWM in phone displays because the technology is used to reduce motion blur rather than to control brightness.
Although the technique is similar to PWM, it further reduces the perceived brightness. In the Apple Vision Pro, this means that the 5000 nit display of the headset is reduced to a perceived 100 nits as soon as the light reaches your eyes. In other words, you need an “absurdly” bright screen behind those lenses to make it a bright enough screen.
This, combined with the resolution, means that the LG-made Meta Quest Pro 2 may have the best VR headset display if nothing better is launched from now on.
#Meta #Quest #Pro #interesting
Image Source : www.androidcentral.com